• In English

  • Online Only
  • 5 Weeks / 4 Sessions

Level Design Essentials

A practical, beginner-friendly course on level design fundamentals. Skip months of trial and error with a clean and universal method to design levels. Learn techniques independent of specific engine, genre, or tool. Perfect for indie developers and aspiring level designers.
Min students: 4 | Max students: 40

What you will learn

  • How to create a level from start to finish.
  • How to maintain your focus on gameplay.
  • How to work resourcefully and leverage existing content.
  • Techniques to lead the player.
  • How to plan and craft pacing and progression.
  • Ways to achieve your desired gameplay.
  • A universal approach applicable to any genre.
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Start Date
April 17, 2026
End Date
May 15, 2026
Live Sessions on Fridays

17:30 CET, 16:30 UK, 18:30 GR, 11:30 EST

Emil Gašparec

Your Instructor:
Emil began his gamedev journey as a writer, before pivoting to game & level design. In 2018, he joined the production of the Ministry of Broadcast as a level designer. He fell in love with this craft, and has been deeply committed to it ever since. Throughout his career, he made levels for 2D puzzle platformers, top-down Zelda-like adventure games, underwater stealth offerings, third person multiplayer shooters, and is currently working as a mission designer for the ARMA series.  [full bio]

Learn how to design clean, engaging levels using transferable level design fundamentals.

The Course Includes:

  • 4 Live Sessions
  • Lecture Recordings
  • Lecture Notes in PDF
  • Lifetime Access
  • Class Discord
  • D6 Learning Certificate
  • Personalized feedback

Requirements:

No prior level design experience is required. Learners need to have access to Zoom, and the freeware Super Mario Construct video game.

This course is ideal for:

  • Indie and solo developers
  • Game Designers
  • Beginning Level Designers
  • Hobby Enthusiasts
Many aspiring level designers spend months jumping between tutorials, articles, and breakdowns - learning bits of information but never building a clear mental model of how levels are actually designed. This often leads to costly trial and error, frustration, and levels that don’t play as intended.

This course shortens that path. Instead of scattered advice, you’ll learn time-tested level design foundations, and a structured process guided by a professional level designer. All concepts will be explained and demonstrated. Each session will also provide a list of challenges for your further practice.

Rather than focusing on a single engine or genre, this course teaches essential level design principles that apply to any game from side scrollers and top-down adventure games to large-scale 3D environments.

To keep the focus on design instead of tools, all demonstrations and assignments are done in Super Mario Construct, a simple browser-based editor you can start exploring right now. This will allow us to practice faster, with clear constraints and without an overblown editor. We will design challenges, plan multiple playthroughs, and craft a solid pacing. Skills that will apply to any game you will work on later.

Even if a game has innovative mechanics, stunning art, a touching story, and solid code behind it, it will still require strong level design to bring all those elements together. Without it, those strengths will fail to reach the player or have the impact they deserve.

What you’ll learn:
✔️ Challenge-Driven Level Design: Learn how to design gameplay as a series of clear, solvable challenges instead of vague “fun moments.”

✔️ Player Movement & Metrics: Understand speed, timing, reaction windows, and spatial metrics that shape how levels actually play.

✔️ Flow, Pacing & Difficulty Curves: Control tension, rhythm, and rising difficulty to keep players engaged without frustration.

✔️ Meaningful Player Options: Create branching paths, optional content, secrets, and choices that offer real gameplay value.

✔️ Puzzle Design for Games: Build readable puzzles that change pace, avoid hard stops, and support multiple solutions.

✔️ Iteration & Playtesting: Learn how to gather feedback, observe players, and improve levels through structured iteration.


🎯By the end of the course, you'll have real experience in making levels. You will also be ready to continue making levels on your own. You will understand what steps need to be done to transform your intentions into a playable space. And all the knowledge that you will practice on Super Mario Construct would be transferable to any game genre out there.
Skills developed: Level Design, Designing challenges for specific gameplay types, Puzzle Design, Designing for Player Options, Feedback Analysis & Implementation, Planning and Composing Levels.

Lectures Schedule

Times in Central European Time (CET)

Syllabus

Frequently asked questions

Do I need to have Zoom installed?

Yes. All online lessons are taught via Zoom.

What's the refund policy?

A 100% refund -no questions asked- if you cancel up to 24 hours before the first live session.

Can I pay in instalments?

Yes, instalment payment options are available in most cases. Please reach out to us at info@d6learning.com to discuss the best plan for you.

More questions?

Please contact us directly here. We will respond within 1 to 2 days.
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