Level Design Essentials
A practical, beginner-friendly course on level design fundamentals. Learn how to create challenges, choices, puzzles, and full levels using a universal design process focused on flow, clarity, and iteration. Perfect for indie developers and aspiring level designers.
What you will learn
Write your awesome label here.
Learn how to build quality levels for video games.
The Course Includes:
Requirements:
This course is ideal for:
Level design is a crucial discipline that strongly shapes the overall quality of a game. Most games, regardless of genre or technology, take place in virtual spaces where the gameplay actually happens; they take place in levels.
Even if a game has innovative mechanics, stunning art, a touching story, and solid code behind it, it will still require strong level design to bring all those elements together. Without it, those strengths will fail to reach the player or have the impact they deserve.
But where to start? Well, you can start right here!
This course will help you understand what level design is all about. You will learn and practice a universal and gameplay-oriented approach that can be applied to any genre. To make this course available to anyone, Emil will demonstrate all the required techniques using Super Mario Construct, an online level editor you can start using today within a web browser. Each week, you will get one live session and a list of challenges, offering plenty of opportunities to practice.
At the end of the course, you will be familiar with all the essential concepts of the discipline. You will also have enough experience to continue making levels and build your level design skills further.
What you’ll learn:
✔️ Challenge-Driven Level Design: Learn how to design gameplay as a series of clear, solvable challenges instead of vague “fun moments.”
✔️ Player Movement & Metrics: Understand speed, timing, reaction windows, and spatial metrics that shape how levels actually play.
✔️ Flow, Pacing & Difficulty Curves: Control tension, rhythm, and rising difficulty to keep players engaged without frustration.
✔️ Meaningful Player Options: Create branching paths, optional content, secrets, and choices that offer real gameplay value.
✔️ Puzzle Design for Games: Build readable puzzles that change pace, avoid hard stops, and support multiple solutions.
✔️ Iteration & Playtesting: Learn how to gather feedback, observe players, and improve levels through structured iteration.
🎯By the end of the course, you'll have real experience in making levels. You will also be ready to continue making levels on your own. You will understand what steps need to be done to transform your intentions into a playable space. And all the knowledge that you will practice on Super Mario Construct would be transferable to any game genre out there.
Even if a game has innovative mechanics, stunning art, a touching story, and solid code behind it, it will still require strong level design to bring all those elements together. Without it, those strengths will fail to reach the player or have the impact they deserve.
But where to start? Well, you can start right here!
This course will help you understand what level design is all about. You will learn and practice a universal and gameplay-oriented approach that can be applied to any genre. To make this course available to anyone, Emil will demonstrate all the required techniques using Super Mario Construct, an online level editor you can start using today within a web browser. Each week, you will get one live session and a list of challenges, offering plenty of opportunities to practice.
At the end of the course, you will be familiar with all the essential concepts of the discipline. You will also have enough experience to continue making levels and build your level design skills further.
What you’ll learn:
✔️ Challenge-Driven Level Design: Learn how to design gameplay as a series of clear, solvable challenges instead of vague “fun moments.”
✔️ Player Movement & Metrics: Understand speed, timing, reaction windows, and spatial metrics that shape how levels actually play.
✔️ Flow, Pacing & Difficulty Curves: Control tension, rhythm, and rising difficulty to keep players engaged without frustration.
✔️ Meaningful Player Options: Create branching paths, optional content, secrets, and choices that offer real gameplay value.
✔️ Puzzle Design for Games: Build readable puzzles that change pace, avoid hard stops, and support multiple solutions.
✔️ Iteration & Playtesting: Learn how to gather feedback, observe players, and improve levels through structured iteration.
🎯By the end of the course, you'll have real experience in making levels. You will also be ready to continue making levels on your own. You will understand what steps need to be done to transform your intentions into a playable space. And all the knowledge that you will practice on Super Mario Construct would be transferable to any game genre out there.
Lectures Schedule
Times in Central European Time (CET)
Syllabus
Frequently asked questions
Do I need to have Zoom installed?
Yes. All online lessons are taught via Zoom.
What's the refund policy?
A 100% refund -no questions asked- if you cancel up to 24 hours before the first live session.
Can I pay in instalments?
Yes, instalment payment options are available in most cases. Please reach out to us at info@d6learning.com to discuss the best plan for you.
More questions?
Please contact us directly here. We will respond within 1 to 2 days.
