Emil began his journey through game development as a writer. He spent his college years making short visual novels and learning about literary theory. Later on he pivoted to game design and built up his skills through 10+ game jams, board game prototypes, and small projects. He also explored solo development, prototyping his own game ideas from the ground up.​

In 2018, Emil joined the production of the Ministry of Broadcast as a level designer. He fell in love with this craft, and  he’s been deeply committed to it ever since.​

Throughout his career, he made levels for 2D puzzle platformers, top-down Zelda-like adventure games, underwater stealth offerings, third person multiplayer shooters, and is currently working as a mission designer for the ARMA series.​

In recent years, Emil has focused on sharing his experience through teaching, mentorship, and consultations. This course brings together his hands-on knowledge of level design, informed by years of practice across diverse genres and disciplines.

Emil Gašparec

Game Designer, Narrative Designer, Software Dev

Lecturer's Courses

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