• In English

  • Online Only
  • 1 Weeks / 2 Sessions

Introduction to Gamification:
A Crash Course

Gamification goes beyond adding points or leaderboards, and it’s certainly not about creating manipulative reward loops. Instead, it’s about applying game design principles to make experiences more engaging and rewarding. With this short course, you'll learn what gamification really is and how to use it to enhance the design of your games and apps.
Min students: 6 | Max students: 18

What you will learn

  • A gamification deep dive
  • Creating gamified systems
  • Analyzing gamification 
  • User types & user journeys
  • How to motivate users
  • Rewards and reward-cycles
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Start Date
February 10, 2026
End Date
February 12, 2026
Tuesday, Thursday

17:00 CET, 16:00 UK, 11:00 EST

Konstantinos Dimopoulos

Your Instructor:
Konstantinos Dimopoulos is an engineer, educator, game urbanist and designer with a PhD in urbanism. He is the author of the Virtual Cities atlas, and has contributed chapters and articles to publications such as Retro Gamer magazine and books like Game Writing: 2nd Edition. He has been working professionally in video games since 2010, and has been teaching about them since 2017.  [full bio]

Learn how to apply game design methods &  principles to non-gaming apps.

The Course Includes:

  • 2 Live Sessions
  • Lecture Recordings
  • 2 In-Class Workshops
  • Lecture Notes in PDF
  • Class Discord
  • Lifetime Access

Requirements:

No prior UI/UX, coding or game design knowledge is needed. Access to Zoom is required.

This course is ideal for:

  • Game & App Designers
  • Educational & Serious Game Creators
  • AAA, AA, and Indie game devs
  • Marketing Specialists
  • Product Managers
Gamification is an attempt to turn mostly dull or at least un-fun activities into enjoyable, rewarding, and addictive ones. It employs game design elements in non-gaming contexts in an attempt to improve user engagement, enjoyment, productivity, activity flow, learning, and (much) more.

Gamification enhances systems and makes everyday interactions pleasing, by ensuring well designed reward flows, satisfying progress mechanics, and quality feedback to user actions. 

In this course's two sessions, you will learn gamification's fundamental methodologies and theories. You will also get to apply this knowledge in workshops meant to ensure you understand both how gamification works, and how to design gamified systems.

🎓 Session 1 [2.5 to 3 hours]: Covers the basics of gamification. We will discuss the Dynamics, Mechanics, and Components of gamification, as well as design principles, addictive design, and conditioning. By studying example applications, learners will understand how to design rewards, set up reward cycles, think about meta games, and distinguish between extrinsic and intrinsic motivation. A 'Gamification Analysis Workshop' follows.

🎓 Session 2 [2.5 to 3 hours]: The focus shifts towards the techniques of gamification, with a discussion of designing satisfying feedback, creating the appropriate fiction, and deciding on visual style. Gamification frameworks, engagement loops, user types, personalized experiences, and user journeys are also studied. This session's 'Design a Gamified Experience Workshop' is followed by a feedback session. 
Skills developed: Gamification, Rewards Design,  Gamification Analysis, User Motivation, Engagement Loops, User Types, User Journey

Lectures Schedule

Times in Central European Time (CET)

Syllabus

Frequently asked questions

Do I need to have Zoom installed?

Yes. All online lessons are taught via Zoom.

What's the refund policy?

A 100% refund -no questions asked- if you cancel up to 24 hours before the first live session.

More questions?

Please contact us directly here. We will respond within 1 to 2 days.
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