• In English

  • Online Only
  • 6 Weeks / 8 Sessions

Designing Cities for
Video Games

The Game Urbanism course for video game professionals. Learn how to design memorable and believable cities for video games by an experienced game urbanist with a PhD in urban planning.
Min students: 4 | Max students: 22

What you will learn

  • A Game Urbanism and Game City Design deep dive.
  • Know what is needed for a Game City & how to create it.
  • Learn how to build Urban Worlds and Geographies.
  • Design City Maps and understand Urban Space.
  • The construction of Civic Narratives & City Histories.
  • Combine Urbanism with Level and Game Design.
Write your awesome label here.
Start Date
May 9, 2025
End Date
June 9, 2025
Mondays - Fridays

17:00 CET, 16:00 UK, 11:00 EST

Konstantinos Dimopoulos

Your Instructor:
Konstantinos Dimopoulos is an engineer, educator, game urbanist and designer with a PhD in urbanism. He is the author of the Virtual Cities atlas, and has contributed chapters and articles to publications such as Retro Gamer magazine and books like Game Writing: 2nd Edition. He has been working professionally in video games since 2010, and has been teaching about them since 2017.  [full bio]

The Game Urbanism course for video game professionals.

The Course Includes:

  • 8 Live Sessions
  • Lecture Recordings
  • 5 Homework Projects
  • 1 Major Project
  • Lecture Notes in PDF
  • Asynchronous Lessons
  • Free copy of the Virtual Cities atlas

Requirements:

No prior knowledge of urbanism, game design or world building is required. Access to Zoom is required.

This course is ideal for:

  • Level Designers & Game Designers
  • Video Game Creatives & World Builders
  • Narrative Designers & Writers
  • Visual Artists, Concept Artists
  • Creators working on imaginary, historical or contemporary cities
  • Designers of city-building games
  • AAA, AA, and Indie video game devs
Whether you are an indie developer or work in AAA, whether you are a game designer, writer, level designer or artist, this course will teach you all you need to know about the cities, and urban environments of gaming.

You will gain insight into how cities work, learn how to design quality game cities from start to finish, understand the ways through which urbanism can bring richness, originality, and believability into game worlds, explore the immense storytelling potential of civic life, and discover the methods that will allow you to construct living, breathing, and, above all, memorable and fascinating urban geographies.

🎓 Lessons will guide you, step by step, from the conception of novel urban spaces and the defining of their architecture, civic life and history, all the way to the mapping of their functions, and the planning of their structure.

📚 Assignments will help you understand the design & development problems game cities face, practice city-building, and explore the many facets of game urbanism.

By the end of the course you will be concepting, understanding, and designing playable cities like a game urbanist. You will be able to combine the principles of urbanism, game design, and level design to enrich your games and settings.


What do you need video game city design and game urbanism for?


Cities are perfect for games. They allow us to tell stories, craft complex levels in deep worlds, and pithily encapsulate our settings. It is no accident that some of the finest and most memorable game environments include Disco Elysium's Revachol, Dark Souls' Anor Londo, Cyberpunk 2077's Night City or GTA V's Los Santos

Cities are packed with locations and characters. They are steeped in history, overflow with possibilities, and can serve as elaborate storytelling stages or even protagonists of games. They can tell stories, and shape game mechanics; nurture visual ideas, and suggest traversal solutions. They can make worlds believable, and, thus, hopefully, also immersive.

Learning how to create, how to design, and how to flesh out game cities is an invaluable skill for every creative in game development!
Skills developed: World Building, Game Design, Level Design, Game Urbanism, Game Cities Design, Urbanism, Geography Design

Lectures Schedule

Times in Central European Time (CET)

Syllabus

Frequently asked questions

Do I need to have Zoom installed?

Yes. All online lessons are taught via Zoom.

What's the refund policy?

A 100% refund -no questions asked- if you cancel up to 24 hours before the first live session.

Can I pay in instalments?

Yes, instalment payment options are available in most cases. Please reach out to us at info@d6learning.com to discuss the best plan for you.

More questions?

Please contact us directly here. We will respond within 1 to 2 days.
Created with