Award-winning game designer Chris Bateman has been writing and designing games since the 16-bit
consoles and has worked on nearly a hundred published games. His first game as lead designer and writer was Discworld Noir, and some recent titles he worked upon include The Persistence, Shadows: Awakening, Tropico 6, Park Beyond, Boltgun, Timberborn, Plague Tale: Requiem, News Tower, and Greedfall III: The Dying World.
Chris was the founder of Develop Award Nominee International Hobo Ltd, the first consultancy to combine narrative and game design skills under one roof, and the origin of the job title 'narrative
designer'. He won the IGDA's MVP Award for his work founding and running the organisation's highly-successful Game Writers Special Interest Group.
He is a veteran of over 50 speaking engagements across four continents, including keynoting SB Games in Brazil 2015 and NASCOMM in India in 2005, five sessions at GDC, plus GDC Europe, MIGS, Develop:Brighton and many more besides. He was also the first game writer chosen to write an article for the Writer's and Artists' Yearbook, which he has been in for six consecutive years.
His latest books are The Virtuous Cyborg, which asks what the good life might be for people who live inside networks of technology, and the second edition of Game Writing: Narrative Skills for Videogames, the return of the classic 'how to' guide to narrative design and writing for videogames, published by Bloomsbury.
Chris was the founder of Develop Award Nominee International Hobo Ltd, the first consultancy to combine narrative and game design skills under one roof, and the origin of the job title 'narrative
designer'. He won the IGDA's MVP Award for his work founding and running the organisation's highly-successful Game Writers Special Interest Group.
He is a veteran of over 50 speaking engagements across four continents, including keynoting SB Games in Brazil 2015 and NASCOMM in India in 2005, five sessions at GDC, plus GDC Europe, MIGS, Develop:Brighton and many more besides. He was also the first game writer chosen to write an article for the Writer's and Artists' Yearbook, which he has been in for six consecutive years.
His latest books are The Virtuous Cyborg, which asks what the good life might be for people who live inside networks of technology, and the second edition of Game Writing: Narrative Skills for Videogames, the return of the classic 'how to' guide to narrative design and writing for videogames, published by Bloomsbury.
Chris Bateman
Game Designer, Narrative Designer, Software Dev
Lecturer's Courses

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Athens, Greece, the World
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